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Ever since playing this grand campaign the first time, My Starfleet
Battles gaming group wanted a challenge equal to it in scope. Without
designing our own, this was the biggest and best thing we had ever tried.
We had just decided to do Unity again when we learned that the official
update was soon to be released. That made us even more interested.
This portion of the website is dedicated to making the game easier.
Unity 2.0: the website, is intended for use by the players of the Unity campaign and
will contain all pertinent data. Fans of the previous campaign will be
able to find many of the same features. There will be combat records
and analysis. I'll have visits from some of the players and some of
their input in the postmortem analysis as well.
Note the search function which will search all of kadh2000.com for
instances of a particular term.
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Captain's Log #30 produced a major series of changes to Operation Unity.
The Galactic Powers gain an updated fleet selection that includes ships
from the later modules. They also are allowed to use Mega-Fighters.
The Andromedan Invaders benefit greatly from the update. Satellite
Ship construction rates are improved. Conversions and substitutions
from one ship to another are explicitly stated. Base defenses are
greatly improved by modules. Most useful will be the Mobile Weapons
Platform Hangars. MWPs are the Andromedan equivalent of PFs.
Another big bonus is the addition of Monitors: capital ships without DisDevs
built on Intruder and Conquistador hulls. These vessels also carry
MWPs. Key Dates
- September 21, 2004 - Decided to play Unity again
- December 25, 2004 - Got Updates to Unity in CL#30
- January 4, 2005 - Uploaded Unity 2.0 Website.
- February 1, 2005 - Started Operation Unity
- March 8, 2005 - Operation Unity Restart
- June 19, 2005 - Turn 1, route 3 Published
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